Sebastian Meinberger CV

Oh, so you’d be General, huh? If you were General, I’d be Emperor, and you’d STILL get the sake! So shut up and get the sake!

Education
M.Sc. Computer Science
RWTH Aachen University
November 2020

November 2025
Aachen, Germany
B.Sc. Computer Science
RWTH Aachen University
August 2017

October 2020
Aachen, Germany
IT Assistant and University Entrance Qualification
Adolf Kolping Berufskolleg (Vocational College)
September 2013

June 2016
Kerpen, Germany
Experience
Research Assistant
RWTH, Chair of Databases and Information Systems
November 2020

October 2022
Aachen, Germany
  • Developing 3D UIs for the i5 MR Toolkit
  • Developing behavior-tree controls for the i5 Virtual Agents Toolkit
Internship
Kunststoff- & Metallverabeitung Derigs (Polymer & Metal Processing)
November 2016

January 2017
Bergheim, Germany
  • Developing a simple G-code generator in C#
  • Creating G-code with conventional CAD software
Internship
Inytel Informática y Telefonía
May 2015

July 2015
Puerto de la Cruz, Tenerife
  • Creating data base visualisations and interactions with FileMaker
  • Managing an internal MySQL data base
Projects

Dark Souls 3 Randomizer

https://github.com/SebastianMeinberger/Dark-Souls-III-Archipelago-client

  • Ported the Microsoft Windows® exclusive project to Linux via MinGW
  • Changed the build system from VS to CMake
  • Added a dependency managment system, thus reducing the code base by 110000 LOC
  • Added CI

YTMusicFire

https://github.com/SebastianMeinberger/YTMusicFire

  • Wrote a Makefile that creates a Firefox profile optimized for listening to music
  • Integrated automatic addon installation
  • Enabled hiding of unnecessary toolbars

MRLab Curriculum

https://github.com/SebastianMeinberger/MRLabTowerDefence

  • Developed the curriculum for the i5 MRLab 2021 and 2022 course, including task sheets for creating an MR tower defence game
  • Created a reference implementation
  • Supported students in solving the tasks

VIAProMa PieMenu

https://github.com/rwth-acis/VIAProMa/tree/pieMenuUI/master

  • Created modular, pie-menu-based 3D UI for Unity software VIAProMa for usage with VR
  • Used model–view–viewmodel pattern
  • Enabled easy creation of VR interactions

Publications
  • [1] B. Hensen, S. Meinberger, and R. Klamma, “Object Associations Using Connection Curves in Collaborative Mixed Reality.” Gesellschaft für Informatik e.V., 2021. doi: 10.18420/vrar2021_17.
  • [2] B. Hensen, D. Bekhter, D. Blehm, S. Meinberger, and R. Klamma, “Mixed Reality Agents for Automated Mentoring Processes,” in Extended Reality, L. T. De Paolis, P. Arpaia, and M. Sacco, Eds., Cham: Springer Nature Switzerland, 2022, pp. 3–16.
Hobbies and Interests

Table TennisCAD/CAM DIY ProjectsProgrammingLinuxVideo GamesKnittingMovies

Languages
German
English
Programming Languages
C#
Java
Python
Ruby
Haskell
Typst
C
C++