Sebastian Meinberger
Education
M.Sc. Computer Science
RWTH Aachen University
November 2020
–
November 2025
Aachen, Germany
B.Sc. Computer Science
RWTH Aachen University
August 2017
–
October 2020
Aachen, Germany
IT Assistant and University Entrance Qualification
Adolf Kolping Berufskolleg (Vocational College)
September 2013
–
June 2016
Kerpen, Germany
Experience
Research Assistant
RWTH, Chair of Databases and Information Systems
November 2020
–
October 2022
Aachen, Germany
Developing 3D UIs for the i5 MR Toolkit
Developing behavior-tree controls for the i5 Virtual Agents Toolkit
Internship
Kunststoff- & Metallverabeitung Derigs (Polymer & Metal Processing)
November 2016
–
January 2017
Bergheim, Germany
Developing a simple G-code generator in C#
Creating G-code with conventional CAD software
Internship
Inytel Informática y Telefonía
May 2015
–
July 2015
Puerto de la Cruz, Tenerife
Creating data base visualisations and interactions with FileMaker
Managing an internal MySQL data base
Projects
Dark Souls 3 Randomizer https://github.com/SebastianMeinberger/Dark-Souls-III-Archipelago-client
Ported the Microsoft Windows® exclusive project to Linux via MinGW Changed the build system from VS to CMake Added a dependency managment system, thus reducing the code base by 110000 LOC Added CI
YTMusicFire https://github.com/SebastianMeinberger/YTMusicFire
Wrote a Makefile that creates a Firefox profile optimized for listening to music Integrated automatic addon installation Enabled hiding of unnecessary toolbars
MRLab Curriculum https://github.com/SebastianMeinberger/MRLabTowerDefence
Developed the curriculum for the i5 MRLab 2021 and 2022 course, including task sheets for creating an MR tower defence game Created a reference implementation Supported students in solving the tasks
VIAProMa PieMenu https://github.com/rwth-acis/VIAProMa/tree/pieMenuUI/master
Created modular, pie-menu-based 3D UI for Unity software VIAProMa for usage with VR Used model–view–viewmodel pattern Enabled easy creation of VR interactions
Publications
[1] B. Hensen, S. Meinberger, and R. Klamma, “Object Associations Using Connection Curves in Collaborative Mixed Reality.” Gesellschaft für Informatik e.V., 2021. doi: 10.18420/vrar2021_17 .
[2] B. Hensen, D. Bekhter, D. Blehm, S. Meinberger, and R. Klamma, “Mixed Reality Agents for Automated Mentoring Processes,” in Extended Reality , L. T. De Paolis, P. Arpaia, and M. Sacco, Eds., Cham: Springer Nature Switzerland, 2022, pp. 3–16.
Hobbies and Interests
Table Tennis CAD/CAM DIY Projects Programming Linux Video Games Knitting Movies
Languages
Programming Languages